Thursday, 14 February 2013

Props

Props: Fake blood x 4, Leather gloves, White face paint, sponge:




 

Monday, 11 February 2013

Another special effect we could use

Another special effect we may consider using.

More film research

These are some of the videos we have been researching for our film

The first is backyard effects to learn how to do headshots and adapt them to our film.




The next video is a student produced film in which we can take notes from.

More Location Shots

 


Some more shots of our chosen location:










 

Wednesday, 6 February 2013

Locations

After Looking for suitable locations for our zombie movie we found our perfect spot.







 





 
The reason this location was selected, is because it has a deserted feel and gives an isolated tone to our protagonist, also the dark muddy enviroment fits with codes and conventions of where zombie films can be shot. The barbed wire fence also adds an element of danger as it creates the idea that the person shouldn't be anywhere near there and raises questions as to where the protagonist is. The murky pond in the background adds a nice touch of an eerie atmosphere all adding to the mood of the scene.

Film Title Ideas



Here are some of the names we have come up with for our film:
  • The Forgotten
  • The Infection
  • The Plague
  • Plague of the Un-living
  • The Lurkers
  • The Roamers
  • Lake Lockwood
  • The Quiver
  • The Infected
  • The Sick
  • Blackwood
  • The 'Zed' Word
  • Them
  • The Unsavable
  • Incurable
  • Declining
  • Broken Down
  • Last Breath
  • The Wasted

Shot List

Project: TBC

Director: James Robinson

Date: 19th February – 21st February 2013

Camera Person/Cinematographer: Matt Healey

Editor: Jack Quinlan

Location: The woods

S.B Shot#
Angle
Movement
Notes
Long Shot
Eye level
Slow zoom/pan
Protagonist leaning over rabbit getting ready to skin it.
Close Up
High angle
Still
Skinning of rabbit.
Over shoulder shot
Eye Level
Still
Zombies arrive in background.
Mid shot
Eye Level
Still
Still kneeling down.
Reverse shot
Low angle
Still as arrow is shot
Spins around to fire arrow.
Extreme close up
Eye Level
Still
Camera closes in on the entry wound in skull of zombie.
Point of view shot
Low angle
Camera falls to side with zombie
Camera should rest by the zombies head as they slowly fall to the side.
Mid shot
Eye Level
Still
Camera slowly pans with an eye line match.
Long shot
Eye Level
Still
Wobbles with zombie.
Long shot
Eye Level
Tilts side to side with each step
Stays still as character walks towards and past the camera.
Over shoulder reverse shot
Eye Level
Stays still tracking from behind.
Camera follows protagonist from shoulder.
Midshot
Eye Level
Camera stays pn protagonists
Fast movements.
Midshot
High angle
Fast movement to follow arrow in head.
Angle slightly looking down on zombie.
Mid shot
Low angle
Tracking/shaking
Angle is slightly lower than protagonist and allows just enough view to see zombie in corner of screen or Camera tracks from behind the character walking to zombie.
Long mid shot
Eye level
Tracking/still
Camera stays still and follows tackle to ground.
Point of View
High angle
Still
Camera lingers on face.
Low angle close up
Low angle
Still
Stays still on each stab.
Point of view
Eye level
Still
Camera shows swinging motion. Have soft blur effect.
Close up
Low angle
Still
Camera lingers on face.
Low angle close up
Low angle
Still
Stays still on each stab.
Close up
High angle
Still
Linger on remains of face.
Close up
Low angle
Still
Lingers on face.
Mid shot
Low angle
Still
Camera zooms to background.