Thursday, 14 February 2013
Monday, 11 February 2013
More film research
These are some of the videos we have been researching for our film
The first is backyard effects to learn how to do headshots and adapt them to our film.
The next video is a student produced film in which we can take notes from.
The first is backyard effects to learn how to do headshots and adapt them to our film.
The next video is a student produced film in which we can take notes from.
Wednesday, 6 February 2013
Locations
After Looking for suitable locations for our zombie movie we found our perfect spot.
The reason this location was selected, is because it has a deserted feel and gives an isolated tone to our protagonist, also the dark muddy enviroment fits with codes and conventions of where zombie films can be shot. The barbed wire fence also adds an element of danger as it creates the idea that the person shouldn't be anywhere near there and raises questions as to where the protagonist is. The murky pond in the background adds a nice touch of an eerie atmosphere all adding to the mood of the scene.
Film Title Ideas
Here are some of the names we have come up
with for our film:
- The Forgotten
- The Infection
- The Plague
- Plague of the Un-living
- The Lurkers
- The Roamers
- Lake Lockwood
- The Quiver
- The Infected
- The Sick
- Blackwood
- The 'Zed' Word
- Them
- The Unsavable
- Incurable
- Declining
- Broken Down
- Last Breath
- The Wasted
Shot
List
Project: TBC
Director: James Robinson
Date: 19th February – 21st
February 2013
Camera Person/Cinematographer: Matt Healey
Location: The woods
S.B Shot#
|
Angle
|
Movement
|
Notes
|
Long Shot
|
Eye level
|
Slow zoom/pan
|
Protagonist leaning over rabbit getting ready to skin it.
|
Close Up
|
High angle
|
Still
|
Skinning of rabbit.
|
Over shoulder shot
|
Eye Level
|
Still
|
Zombies arrive in background.
|
Mid shot
|
Eye Level
|
Still
|
Still kneeling down.
|
Reverse shot
|
Low angle
|
Still as arrow is shot
|
Spins around to fire arrow.
|
Extreme close up
|
Eye Level
|
Still
|
Camera closes in on the entry wound in skull of zombie.
|
Point of view shot
|
Low angle
|
Camera falls to side with zombie
|
Camera should rest by the zombies head as they slowly fall to the side.
|
Mid shot
|
Eye Level
|
Still
|
Camera slowly pans with an eye line match.
|
Long shot
|
Eye Level
|
Still
|
Wobbles with zombie.
|
Long shot
|
Eye Level
|
Tilts side to side with each step
|
Stays still as character walks towards and past the camera.
|
Over shoulder reverse shot
|
Eye Level
|
Stays still tracking from behind.
|
Camera follows protagonist from shoulder.
|
Midshot
|
Eye Level
|
Camera stays pn protagonists
|
Fast movements.
|
Midshot
|
High angle
|
Fast movement to follow arrow in head.
|
Angle slightly looking down on zombie.
|
Mid shot
|
Low angle
|
Tracking/shaking
|
Angle is slightly lower than protagonist and allows just enough view to see zombie in corner of screen or Camera tracks from behind the character walking to zombie.
|
Long mid shot
|
Eye level
|
Tracking/still
|
Camera stays still and follows tackle to ground.
|
Point of View
|
High angle
|
Still
|
Camera lingers on face.
|
Low angle close up
|
Low angle
|
Still
|
Stays still on each stab.
|
Point of view
|
Eye level
|
Still
|
Camera shows swinging motion. Have soft blur effect.
|
Close up
|
Low angle
|
Still
|
Camera lingers on face.
|
Low angle close up
|
Low angle
|
Still
|
Stays still on each stab.
|
Close up
|
High angle
|
Still
|
Linger on remains of face.
|
Close up
|
Low angle
|
Still
|
Lingers on face.
|
Mid shot
|
Low angle
|
Still
|
Camera zooms to background.
|
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